David Saunders, former product management lead at id Software who held the role from 2017 to 2020, has posted a Linkedin update revealing that the most recent Doom game has raked in over $450 million in revenue since it launched on March 20, 2020 (thanks, Resetera). Doom Eternal, per Saunders, was a “major focus” for developer id, and that dedication to the series clearly paid off, because the game “generated over $450 million in revenue” in its first nine months on sale. For what it’s worth, on PC alone (via Steam) the game managed to attract 104,891 players – bearing in mind the game also launched on Xbox One and PlayStation 4, you can see how it managed to bring in so much revenue. It launched on Xbox Game Pass in September 2020. You can take a look at how the Switch version of the latest game runs against the PS4 Pro here, and – if you’re fancy – you can clock it running at 4K 120fps on an RTX 3080 here. We also recently heard that we may be getting Doom Eternal VR sooner, rather than later. Better yet, we also heard that the developer behind the game considered putting a female Doom Slayer into the game, too.